P+ - King Dedede - Subaction - SpecialNEatTurn

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Stats

IASA: None
Subaction Index: 0x1ea

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 361, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  3. BoolVariableSetTrue { variable: LongtermAccessBool(CannotDie) }

GFX

    SFX

    1. AsyncWait(1.0)
    2. SoundEffect1(999)
    3. SyncWait(10.0)
    4. SoundEffect1(997)

    Other

    1. AsyncWait(2.0)
    2. Rumble { unk1: 4, unk2: 0 }
    3. AsyncWait(13.0)
    4. SlopeContourStand { leg_bone_parent: 6 }