P+ - King Dedede - Subaction - SpecialNEatTurn
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Stats
IASA: |
None |
Subaction Index: |
0x1ea |
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 361, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- BoolVariableSetTrue { variable: LongtermAccessBool(CannotDie) }
GFX
SFX
- AsyncWait(1.0)
- SoundEffect1(999)
- SyncWait(10.0)
- SoundEffect1(997)
Other
- AsyncWait(2.0)
- Rumble { unk1: 4, unk2: 0 }
- AsyncWait(13.0)
- SlopeContourStand { leg_bone_parent: 6 }